As a product designer on the design team at Yohana, a startup funded by Panasonic, I developed my Figma prototyping skills and soon became the go-to prototyper on our team.
Internal Demo Prototype
I built the company’s first member app prototype using Figma, bringing static designs to life and providing the first interactive end-to-end view of the member experience to the entire company prior to launch.
Usability testing prototypes
I also created numerous Figma prototypes for usability testing new features. For example, I led prototyping and visual design for an iterative, comprehensive usability study that laid the foundation for several new features and improvements.
By the end of the study, I had created a total of 14 iterative prototypes. The prototypes were so complex that my Figma file ran out of memory by iteration 10, so I needed to split it into two separate files.
internal Workshop: Prototyping in Figma
Being the main prototyper on the team, many teammates came to me for prototyping tasks and advice. By popular request, I eventually led a series of workshops to share my tips for prototyping in Figma with the rest of the design team.